
Quivering Palm
Caldari SI Radio
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Posted - 2010.01.12 10:23:00 -
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[Overview]: Tech 3 Ships are great!
They might not have the specialized bonuses like their T2 Recon counterparts, but they make up for it with better tank and in some cases better DPS. However their main advantage and their uniqueness, as CCP intended when designing this new ship was it's ability to be Modular.
T3's main feature is that you can change what your ship does, and in effect, how your ship looks, by swapping it's subsystems. You can change the bonuses it gets, the number of Turrets/Launchers, the number of High/Med/Low slots, even give it special bonuses like the ability to warp cloaked, or the ability to defy Interdiction Bubbles.
In theory, a player can have only 1 (one) T3 hull and with multiple subsystems in his possession, swap and fit whatever is needed based on a given situation at hand.
In practice, that is only true in normal space. This issue I am posting about is only known to wormhole space (wspace) "colonists" (*)
In wspace, players will have to either choose to stay with only 1 version of their T3 ship, or choose to get an additional T3 ship for a different role, or find an exit to normal space, somehow haul their subsystem with their T3 ship in a station, refit and come back again.
[ISSUE]: Inside wspace, you are not allowed to:
- Assemble your T3 ship - Change any subsystem of an already assembled T3 ship.
[Proposal]:
Option 1: - Allow players to change subsystems of their T3 ships inside wspace once they have been assembled in a normal space station. - Existing Structures like the Ship Maintenance Array can be used to change a ship's fitting, so why not it's subsystems as well? - I believe it's a sensible compromise and a solution that would be well received by the whole community of wspace colonists.
Option 2: - Enable the assembly and fitting/swapping of T3 subsystems in a POS Module. - Either at an existing structure like the Subsystem Assembly Array already used to create T3 hulls and subsystems or.. - Or by introducing a new POS Module for T3 ship assembly and swapping of subsystems.
[PROS]:
- Will make people in wspace use their Tech 3 ships as designed - Will make lots of people living in wspace happier
[CONS]:
- None that I am aware of
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I will be updating this thread with feedback from any comments.
(*) CCP has time and again stated that they don't intent to support full-scale colonization of wspace. The non existence of moon minerals, Ice products etc are some of the ways of ensuring that players will have to try hard to setup a base in wspace.
I am all up for it - not making wpsace too easy to colonize, however this proposal is about fixing what seems to me unfair. The players that live in wspace and make T3 ships a reality for players in New Eden are the ones not able to use the T3 ship in it's intended design.
QP
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